February 12, 2005

HUD complete!...ish

Yes, all elements in the HUD have been accounted for...except the shotgun. Still trying to think of a way to make it work well. Might have it use 2 or 4 round magazines instead of 1.

I was reading a forum a week or so ago and someone noted that the fuel rod gun experience was somewhat deminished. The reason it was so weak (and not anywhere near the massive blasts you remember receiving from hunters) was because in Halathon there is no overheating. It would be way too powerful. So in order to remedy this I sort of borrowed the idea behind Halo 2's FRG. You will have a very limited supply of ammo (7 rounds to be exact), but the shots will be devestating. The explosion effect for it is still not done yet so don't let the blast radius confuse you...it is big. Other small fixes and tweaks have been made as well.

One other thing. I finally got to borrow a friend's Windows machine and mess around with Halathon on it. There were a ton of script discrepencies between the two platforms, but I managed to flatten all of them out. The Windows version of Halathon has been tested and proven to run correctly on atleast two Windows machines thus far :P This means it is up for download alongside its mac counterpart and should even work between the two in multiplayer games. Remember, if you're playing a map besides the halo weapons test map that you include the Halathon Lua script upon gathering a multiplayer game. This will ensure all the features work properly for everybody.

Posted by Tycho7 at February 12, 2005 04:03 PM
Comments

You can make the hud work. It's difficult, but theroetically, you make several rounds that look odd by themselves, but togeter, they look like a singal shell. Imagine the flamethrower with several columns of ammo rather than one.

Posted by: Sir Blastalot at February 12, 2005 05:27 PM

i just finished downloading the pc version.. and let me say, it is impressive. i like it alot.

Posted by: tcm at February 13, 2005 05:43 AM

thank

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